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November 22, 2020
Tested Goldeneye for DS today, and what a disappointment it was...

The controls aren't bad though. The first cutscene (the audio, at least) was surprisingly thorough and crisp, the interfaces smooth, the settings plentiful, and just the first level was longer than I expected it to be. In fact: way too long.

The main problem seems to be that the entire level is built around fences,  blocked-in compartments and hordes of enemies that have you after a while just getting bored of it all, and lost; not enjoying the scenery or challenge the same way as the original.

It's a maze. A compartment-based massacre where you vary outdoor cages with indoor tunnels. Maybe it gets better after the first level but I didn't even get through that...

Don't think I'll be seeing this one through.