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November 24, 2020
It's a shame about Goldeneye though, because it seemed like such a solid game otherwise. Seemed like it had the potential to be.

No shooter has flawless controls with the DS, but this one came pretty close, with stylus-based aiming that made it almost as easy as working with a mouse, and if you happened to not like that you could change it to button-based instead.

Tried that too but: complicated. Not my thing. For once I was happy the stylus-based control existed. Usually it's the feature, not an option.

Just wonder how the game would've turned out if they ran with the original layout for the levels. Spacier, maybe a bit shorter, but possibly so so so much better than this...